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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:36:52 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:36:52 +0100 |
commit | 0e800c6857122436e7a766c6934991aa1d8d31ff (patch) | |
tree | ce5eb98a3b93b40b9535613b84eff3a7a4b1854a /src/crepe/system/RenderSystem.h | |
parent | 3c7373eba71ccf5f16069d540c9f66e297895b1a (diff) | |
parent | 81404db80bbf9463c3d535ae389e7fbb753a902c (diff) |
Merge branch 'master' into loek/savemgrloek/savemgr
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..56a0553 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -50,7 +50,13 @@ private: * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const double & scale); - + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * |