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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:31:10 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:31:10 +0100
commit1a81eab8c0c4c0b6f7102ebceb68f259cfc595bb (patch)
treef3d62919e49cf154ff7e2a21606379b3db626440 /src/crepe/system/RenderSystem.h
parent1d182abe4278b6bf4410cb25a9ae41f501833990 (diff)
parent81404db80bbf9463c3d535ae389e7fbb753a902c (diff)
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index fc7b46e..56a0553 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,7 +10,7 @@ namespace crepe {
class Camera;
class Sprite;
class Transform;
-
+class Text;
/**
* \brief Manages rendering operations for all game objects.
*
@@ -50,7 +50,13 @@ private:
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const double & scale);
-
+ /**
+ * \brief Renders all Text components
+ *
+ * \param text The text component to be rendered.
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_text(Text & text, const Transform & tm);
/**
* \brief renders a sprite with a Transform component on the screen
*