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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:31:10 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:31:10 +0100 |
commit | 1a81eab8c0c4c0b6f7102ebceb68f259cfc595bb (patch) | |
tree | f3d62919e49cf154ff7e2a21606379b3db626440 /src/crepe/system/RenderSystem.h | |
parent | 1d182abe4278b6bf4410cb25a9ae41f501833990 (diff) | |
parent | 81404db80bbf9463c3d535ae389e7fbb753a902c (diff) |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..56a0553 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -50,7 +50,13 @@ private: * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const double & scale); - + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * |