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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2024-12-19 16:24:53 +0100
committerGitHub <noreply@github.com>2024-12-19 16:24:53 +0100
commitc737b01035cb62712b1dabcfef6f5014bdc882d1 (patch)
tree74c84fbf6715a4a47154d79e3c8df2c312eca1d4 /src/crepe/system/RenderSystem.h
parent794efc4ef7a44b190a4d9ecc2dd84a66c62ab005 (diff)
parent1b98253b58a077618aabcf9dfe073495b8db8d4f (diff)
Merge pull request #86 from lonkaars/niels/UI
Text rendering
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h31
1 files changed, 9 insertions, 22 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 76df0e0..14e5c2d 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -36,35 +36,28 @@ private:
//! Updates the active camera used for rendering.
void update_camera();
- //! Renders the whole screen
+ //! Renders all the sprites and particles
void render();
+ //! Renders all Text components
+ void render_text();
+
+private:
/**
* \brief Renders all the particles on the screen from a given sprite.
*
* \param sprite renders the particles with given texture
- * \param tm the Transform component for scale. This is not a const reference because each
- * particle has a position and rotation that needs to overwrite the transform position and
- * rotation without overwriting the current transform. and because the transform
- * constructor is now protected i cannot make tmp inside
+ * \param transform the component that holds the position, rotation, and scale.
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const float & transform_angle,
- const float & scale);
- /**
- * \brief Renders all Text components
- *
- * \param text The text component to be rendered.
- * \param tm the Transform component that holds the position,rotation and scale
- */
- void render_text(Text & text, const Transform & tm);
+ bool render_particle(const Sprite & sprite, const Transform & transform);
/**
* \brief renders a sprite with a Transform component on the screen
*
* \param sprite the sprite component that holds all the data
- * \param tm the Transform component that holds the position,rotation and scale
+ * \param transform the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const Transform & tm);
+ void render_normal(const Sprite & sprite, const Transform & transform);
/**
* \brief sort a vector sprite objects with
@@ -73,12 +66,6 @@ private:
* \return returns a sorted reference vector
*/
RefVector<Sprite> sort(RefVector<Sprite> & objs) const;
-
- /**
- * \todo Add text rendering using SDL_ttf for text components.
- * \todo Implement a text component and a button component.
- * \todo Consider adding text input functionality.
- */
};
} // namespace crepe