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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 13:31:34 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 13:31:34 +0100
commit24578c9afb61ae65b300dd7fb645220e133089be (patch)
treec6451ea01a56f0bde33a803ea37169f59d0fc41d /src/crepe/system/RenderSystem.h
parentbcaee968761c1d2e85c20925b237480c87da9747 (diff)
parent707db8c94b6bb3921105f40658aab13511d8df07 (diff)
Merge branch 'wouter/text-component' into niels/UI
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index ae55404..3476765 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,7 +10,7 @@ namespace crepe {
class Camera;
class Sprite;
class Transform;
-
+class Text;
/**
* \brief Manages rendering operations for all game objects.
*
@@ -52,7 +52,13 @@ private:
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const double & scale);
-
+ /**
+ * \brief Renders all Text components
+ *
+ * \param text The text component to be rendered.
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_text(Text & text, const Transform & tm);
/**
* \brief renders a sprite with a Transform component on the screen
*