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authorJAROWMR <jarorutjes07@gmail.com>2024-12-18 21:14:17 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-18 21:14:17 +0100
commit6d333439fa955d2da69dac72ec2470e1bfc2e63d (patch)
treea58ae1644abc5e931fad1899d25a87e9e6a6bd3e /src/crepe/system/RenderSystem.h
parent3855044ad97a41ca71b0d3ea2240f4eee93cc86f (diff)
parent4dd30ea92296892c9a9bd94787531d6a1319d8ac (diff)
Merge branch 'jaro/collision-system-handeling' of github.com:lonkaars/crepe into jaro/collision-system-handeling
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index fc7b46e..56a0553 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,7 +10,7 @@ namespace crepe {
class Camera;
class Sprite;
class Transform;
-
+class Text;
/**
* \brief Manages rendering operations for all game objects.
*
@@ -50,7 +50,13 @@ private:
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const double & scale);
-
+ /**
+ * \brief Renders all Text components
+ *
+ * \param text The text component to be rendered.
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_text(Text & text, const Transform & tm);
/**
* \brief renders a sprite with a Transform component on the screen
*