diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 12:06:13 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 12:06:13 +0100 |
commit | 332fd8a0df85062e8474acab84b469afeb89f72b (patch) | |
tree | a06cf5beaadb721b18c1add881282e12b4a38a99 /src/crepe/system/RenderSystem.h | |
parent | 8e72da5b2fec93be40f0c0a7f3199fc12f7681c9 (diff) | |
parent | b9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (diff) |
merge master
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index e270a6b..fc7b46e 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -2,8 +2,6 @@ #include <cmath> -#include "facade/SDLContext.h" - #include "System.h" #include "types.h" @@ -14,7 +12,6 @@ class Sprite; class Transform; /** - * \class RenderSystem * \brief Manages rendering operations for all game objects. * * RenderSystem is responsible for rendering, clearing and presenting the screen, and @@ -37,7 +34,7 @@ private: void present_screen(); //! Updates the active camera used for rendering. - SDLContext::CameraValues update_camera(); + void update_camera(); //! Renders the whole screen void render(); @@ -52,8 +49,7 @@ private: * constructor is now protected i cannot make tmp inside * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, - const double & scale); + bool render_particle(const Sprite & sprite, const double & scale); /** * \brief renders a sprite with a Transform component on the screen @@ -61,8 +57,7 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, - const Transform & tm); + void render_normal(const Sprite & sprite, const Transform & tm); /** * \brief sort a vector sprite objects with |