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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
commit | fee42c67918a9370f7f4e074dba9a677afccf90b (patch) | |
tree | c5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/crepe/system/RenderSystem.h | |
parent | ed1403aea4412bd479244eae8e2940190e71cd28 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 19 |
1 files changed, 5 insertions, 14 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 3d6286f..ad44716 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -12,19 +12,13 @@ namespace crepe { * \class RenderSystem * \brief Manages rendering operations for all game objects. * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, - * and managing the active camera. It functions as a singleton, providing centralized - * rendering services for the application. + * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and + * managing the active camera. It functions as a singleton, providing centralized rendering + * services for the application. */ class RenderSystem : public System { - public: - /** - * \brief Gets the singleton instance of RenderSystem. - * \return Reference to the RenderSystem instance. - */ - static RenderSystem & get_instance(); - + using System::System; /** * \brief Updates the RenderSystem for the current frame. * This method is called to perform all rendering operations for the current game frame. @@ -38,10 +32,6 @@ public: RenderSystem & operator=(RenderSystem &&) = delete; private: - // Private constructor to enforce singleton pattern. - RenderSystem(); - ~RenderSystem(); - //! Clears the screen in preparation for rendering. void clear_screen() const; @@ -85,4 +75,5 @@ private: Camera * curr_cam = nullptr; // TODO: needs a better solution }; + } // namespace crepe |