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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-20 15:16:06 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-20 15:16:06 +0100
commita0f39be4510665614d25d23d88fe1d0f0b5cc740 (patch)
treeb5a82723490bab97c40e8774a176293fae670e6a /src/crepe/system/RenderSystem.h
parenta01c2dc46daeffa0a5c92230d1513047a072c04d (diff)
rendering system bug
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index b9033fb..0393f2f 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -31,16 +31,16 @@ public:
private:
//! Clears the screen in preparation for rendering.
- void clear_screen();
+ void clear_screen() ;
//! Presents the rendered frame to the display.
- void present_screen();
+ void present_screen() ;
//! Updates the active camera used for rendering.
void update_camera();
//! Renders the whole screen
- void render() const;
+ void render() ;
/**
* \brief Renders all the particles on the screen from a given sprite.
@@ -49,7 +49,7 @@ private:
* \param tm the Transform component for scale
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const double & scale) const;
+ bool render_particle(const Sprite & sprite, const double & scale) ;
/**
* \brief renders a sprite with a Transform component on the screen
@@ -57,7 +57,7 @@ private:
* \param sprite the sprite component that holds all the data
* \param tm the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const Transform & tm);
+ void render_normal(const Sprite & sprite, const Transform & tm) ;
/**
* \brief sort a vector sprite objects with
@@ -66,7 +66,7 @@ private:
* \return returns a sorted reference vector
*/
std::vector<std::reference_wrapper<Sprite>>
- sort(std::vector<std::reference_wrapper<Sprite>> & objs);
+ sort(std::vector<std::reference_wrapper<Sprite>> & objs) ;
/**
* \todo Include color handling for sprites.