diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:53:17 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:53:17 +0100 |
commit | 5121e95e5ba98ca5cadfb63b7603731dfb41a322 (patch) | |
tree | 9c3131ff5e9aad2522c6362b187f77f04ce2da91 /src/crepe/system/RenderSystem.h | |
parent | 9fb2e3a1d697f4961379980651e5434395e372bd (diff) |
implemented feedback
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 1176b06..8914b96 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,23 +1,23 @@ #pragma once - #include <functional> #include <vector> -#include "api/Sprite.h" -#include "api/Camera.h" +#include "facade/SDLContext.h" #include "System.h" namespace crepe { +class Camera; +class Sprite; + /** * \class RenderSystem * \brief Manages rendering operations for all game objects. * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and - * managing the active camera. It functions as a singleton, providing centralized rendering - * services for the application. + * RenderSystem is responsible for rendering, clearing and presenting the screen, and + * managing the active camera. */ class RenderSystem : public System { public: @@ -30,16 +30,16 @@ public: private: //! Clears the screen in preparation for rendering. - void clear_screen() const; + void clear_screen(); //! Presents the rendered frame to the display. - void present_screen() const; + void present_screen(); //! Updates the active camera used for rendering. void update_camera(); //! Renders all active sprites to the screen. - void render_sprites() ; + void render_sprites(); std::vector<std::reference_wrapper<Sprite>> sort(std::vector<std::reference_wrapper<Sprite>> & objs); @@ -58,6 +58,8 @@ private: //! Pointer to the current active camera for rendering Camera * curr_cam_ref = nullptr; // TODO: needs a better solution + + SDLContext & context = SDLContext::get_instance(); }; } // namespace crepe |