diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 14:06:54 +0100 |
---|---|---|
committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 14:06:54 +0100 |
commit | 3344e0df01435be903e38ccbd3b9cee608d574e7 (patch) | |
tree | 949a3a2d28ce143621f9da90aaea5361d95f9074 /src/crepe/system/RenderSystem.h | |
parent | 158022890cb9abd308a6a445588cc2fca8d84e67 (diff) |
implemented feedback
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 6643084..8841f72 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -25,13 +25,7 @@ public: * This method is called to perform all rendering operations for the current game frame. */ void update() override; - - - RenderSystem(const RenderSystem &) = delete; - RenderSystem(RenderSystem &&) = delete; - RenderSystem & operator=(const RenderSystem &) = delete; - RenderSystem & operator=(RenderSystem &&) = delete; - + private: //! Clears the screen in preparation for rendering. void clear_screen() const; @@ -43,7 +37,7 @@ private: void update_camera(); //! Renders the whole screen - void render(); + void render() const; /** * \brief Renders all the particles on the screen from a given sprite. @@ -52,7 +46,7 @@ private: * \param tm the Transform component for scale * \return true if particles have been rendered */ - bool render_particle(const Sprite &, const double & scale); + bool render_particle(const Sprite & sprite, const double & scale) const; /** * \brief renders a sprite with a Transform component on the screen @@ -60,7 +54,7 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite &, const Transform & tm); + void render_normal(const Sprite & sprite, const Transform & tm) const; /** * \todo Include color handling for sprites. |