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authorJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
commit0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch)
treed84a76559d99fd6a3541d0087538564d79e39470 /src/crepe/system/RenderSystem.h
parent38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff)
parent0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff)
merge with master
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h19
1 files changed, 5 insertions, 14 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 70db21a..87ec494 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,19 +10,13 @@ namespace crepe {
* \class RenderSystem
* \brief Manages rendering operations for all game objects.
*
- * RenderSystem is responsible for rendering sprites, clearing and presenting the screen,
- * and managing the active camera. It functions as a singleton, providing centralized
- * rendering services for the application.
+ * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and
+ * managing the active camera. It functions as a singleton, providing centralized rendering
+ * services for the application.
*/
class RenderSystem : public System {
-
public:
- /**
- * \brief Gets the singleton instance of RenderSystem.
- * \return Reference to the RenderSystem instance.
- */
- static RenderSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the RenderSystem for the current frame.
* This method is called to perform all rendering operations for the current game frame.
@@ -30,10 +24,6 @@ public:
void update() override;
private:
- // Private constructor to enforce singleton pattern.
- RenderSystem();
- ~RenderSystem();
-
//! Clears the screen in preparation for rendering.
void clear_screen() const;
@@ -61,4 +51,5 @@ private:
Camera * curr_cam = nullptr;
// TODO: needs a better solution
};
+
} // namespace crepe