diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
commit | f51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch) | |
tree | 0142629fd34b2704f2d92a2f4d888ed0d82fc43f /src/crepe/system/RenderSystem.h | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
wrap lines at column 95 instead of 80
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..b9bf94b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,9 +10,9 @@ namespace crepe { * \class RenderSystem * \brief Manages rendering operations for all game objects. * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, - * and managing the active camera. It functions as a singleton, providing centralized - * rendering services for the application. + * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and + * managing the active camera. It functions as a singleton, providing centralized rendering + * services for the application. */ class RenderSystem : public System { |