diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:12:26 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 12:12:26 +0100 |
commit | ec3601fbc17a38a44608a04f53d4e36c1bff8c96 (patch) | |
tree | 202731b9922d8a2082abdadab3f21a50c99e22fa /src/crepe/system/RenderSystem.h | |
parent | 455bb50a5007daf46b8719fff2a6292da6a294bf (diff) |
re-enable loop manager + remove more singletons
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..da4e910 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -15,14 +15,8 @@ namespace crepe { * rendering services for the application. */ class RenderSystem : public System { - public: - /** - * \brief Gets the singleton instance of RenderSystem. - * \return Reference to the RenderSystem instance. - */ - static RenderSystem & get_instance(); - + using System::System; /** * \brief Updates the RenderSystem for the current frame. * This method is called to perform all rendering operations for the current game frame. @@ -30,10 +24,6 @@ public: void update() override; private: - // Private constructor to enforce singleton pattern. - RenderSystem(); - ~RenderSystem(); - //! Clears the screen in preparation for rendering. void clear_screen() const; @@ -61,4 +51,5 @@ private: Camera * curr_cam = nullptr; // TODO: needs a better solution }; + } // namespace crepe |