aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/RenderSystem.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
commit9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch)
tree3dd74938da60a0de1a77360280c15ff8949d02cf /src/crepe/system/RenderSystem.h
parent424611c6016e4a189e3a887fabe8e45b637e80f4 (diff)
parentb597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff)
Merge branch 'loek/wrap'
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 70db21a..b9bf94b 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,9 +10,9 @@ namespace crepe {
* \class RenderSystem
* \brief Manages rendering operations for all game objects.
*
- * RenderSystem is responsible for rendering sprites, clearing and presenting the screen,
- * and managing the active camera. It functions as a singleton, providing centralized
- * rendering services for the application.
+ * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and
+ * managing the active camera. It functions as a singleton, providing centralized rendering
+ * services for the application.
*/
class RenderSystem : public System {