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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
commit8513b2dad0ec43678f17cca0510db4d1a938279a (patch)
tree8437473da7eb9c7fae6369d2767fcd305fab856f /src/crepe/system/RenderSystem.cpp
parent4ce924b1b1322ee4da3ba50d6da856ad13a2190b (diff)
working moving camera, flip animations, resizing with animations, and black bars
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index a16fbb5..676ded6 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -72,13 +72,13 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
for (const Particle & p : em.data.particles) {
if (!p.active) continue;
- this->context.draw_particle(sprite, p.position, p.angle, this->scale * scale);
+ this->context.draw_particle(sprite, p.position ,p.angle, this->curr_cam_ref->pos ,scale, this->scale);
}
}
return rendering_particles;
}
void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
- this->context.draw(sprite, tm, this->scale * tm.scale);
+ this->context.draw(sprite, tm , this->curr_cam_ref->pos,this->scale);
}
void RenderSystem::render() {