diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
commit | f51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch) | |
tree | 0142629fd34b2704f2d92a2f4d888ed0d82fc43f /src/crepe/system/RenderSystem.cpp | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
wrap lines at column 95 instead of 80
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 10211a3..a488370 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -20,18 +20,13 @@ RenderSystem & RenderSystem::get_instance() { return instance; } -void RenderSystem::clear_screen() const { - SDLContext::get_instance().clear_screen(); -} +void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } -void RenderSystem::present_screen() const { - SDLContext::get_instance().present_screen(); -} +void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Camera>> cameras - = mgr.get_components_by_type<Camera>(); + std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); for (Camera & cam : cameras) { SDLContext::get_instance().camera(cam); @@ -42,13 +37,11 @@ void RenderSystem::render_sprites() const { ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Sprite>> sprites - = mgr.get_components_by_type<Sprite>(); + std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); SDLContext & render = SDLContext::get_instance(); for (const Sprite & sprite : sprites) { - auto transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); + auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); render.draw(sprite, transforms[0], *curr_cam); } } |