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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-11 19:43:03 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-11 19:43:03 +0100
commitca878336da5cdd120a929e6ce84f565ce5365248 (patch)
tree7266f24bac43c1bf38ae0b1ca3d24b866f6bf4e8 /src/crepe/system/RenderSystem.cpp
parent59c7588c6162a0be7dac13610e0b854f70b6d8b9 (diff)
adjusted render a little and added a error img of the chosen img did not load. this prevents exceptions
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 10211a3..3a1def5 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -6,6 +6,7 @@
#include "../api/Transform.h"
#include "../facade/SDLContext.h"
#include "../util/log.h"
+#include "api/ParticleEmitter.h"
#include "RenderSystem.h"
@@ -42,8 +43,7 @@ void RenderSystem::render_sprites() const {
ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<Sprite>> sprites
- = mgr.get_components_by_type<Sprite>();
+ auto sprites = mgr.get_components_by_type<Sprite>();
SDLContext & render = SDLContext::get_instance();
for (const Sprite & sprite : sprites) {