diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 14:59:34 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 14:59:34 +0100 |
commit | e2c27d8c99a71e5d94ffe49027ec13afeb74b021 (patch) | |
tree | 4bed8f7654c112e84bae6f8cce2ca2b2abe94cb4 /src/crepe/system/RenderSystem.cpp | |
parent | c52742e049e68d5ad0beabf8647f543bc2497596 (diff) |
replace more vector<reference_wrapper<T>> with RefVector
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 96c5f27..7ee03e5 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,6 +1,5 @@ #include <algorithm> #include <cassert> -#include <functional> #include <stdexcept> #include <vector> @@ -20,7 +19,7 @@ void RenderSystem::present_screen() { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); + RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); @@ -37,10 +36,8 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) { return false; } -std::vector<std::reference_wrapper<Sprite>> -RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) { - - std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); +RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) { + RefVector<Sprite> sorted_objs(objs); std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); return sorted_objs; @@ -48,8 +45,8 @@ RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) { void RenderSystem::render_sprites() { ComponentManager & mgr = this->component_manager; - vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); - vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); + RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + RefVector<Sprite> sorted_sprites = this->sort(sprites); for (const Sprite & sprite : sorted_sprites) { auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); |