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authorJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:47 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:47 +0100
commit668bd96c28c75a21c17c01d39553231be34be119 (patch)
tree64c85d1e2c69d43f468b57224c02427e5ea91552 /src/crepe/system/RenderSystem.cpp
parent9416841ad776d9117bc3b12ee3ceb9a8c7af4c73 (diff)
parentcc821016c8ddce45a1e3f192415f58be237b8a1e (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index c196bb1..11c9669 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -70,7 +70,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
bool rendering_particles = false;
for (const ParticleEmitter & em : emitters) {
- if (!(&em.data.sprite == &sprite)) continue;
+ if (&em.data.sprite != &sprite) continue;
rendering_particles = true;
if (!em.active) continue;