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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 10:27:42 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 10:27:42 +0100
commit7d1f3b90a5d640e4ae23d6ff8f0bf1bf35b6e4cb (patch)
tree0697c269ce96e55c7841344ec426e0e3daa2c864 /src/crepe/system/RenderSystem.cpp
parent5981ab2262a98b80a1339f86a6b71093576a9b35 (diff)
parentc7c4cc0e3b1a3152256bc8ebf6494c19519538db (diff)
merge 2 gameloop branches
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index c196bb1..11c9669 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -70,7 +70,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
bool rendering_particles = false;
for (const ParticleEmitter & em : emitters) {
- if (!(&em.data.sprite == &sprite)) continue;
+ if (&em.data.sprite != &sprite) continue;
rendering_particles = true;
if (!em.active) continue;