diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 14:29:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 14:29:25 +0100 |
commit | 63bcd54e0e0ea64cfef5950568b4253d5dae5c1e (patch) | |
tree | 24f1f251259ca46566a4694b765dc4e99ee264ab /src/crepe/system/RenderSystem.cpp | |
parent | 5c3ce63558f2d5dec06a124773f910d783bb22aa (diff) |
removed singleton from SDLContext, problem now is cannot call functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 26f2c85..d81d8dd 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -11,6 +11,9 @@ #include "../api/Transform.h" #include "../facade/SDLContext.h" #include "../manager/ComponentManager.h" +#include "api/Texture.h" +#include "manager/ResourceManager.h" +#include "util/Log.h" #include "RenderSystem.h" @@ -62,6 +65,7 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { } void RenderSystem::update() { + dbg_trace(); this->clear_screen(); this->render(); this->present_screen(); @@ -72,6 +76,8 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came ComponentManager & mgr = this->mediator.component_manager; SDLContext & ctx = this->mediator.sdl_context; + ResourceManager & resource_manager = this->mediator.resource_manager; + Texture & res = resource_manager.get<Texture>(sprite.source); vector<reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); @@ -88,6 +94,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came ctx.draw(SDLContext::RenderContext{ .sprite = sprite, + .texture = res, .cam = cam, .pos = p.position, .angle = p.angle, @@ -100,8 +107,12 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm) { SDLContext & ctx = this->mediator.sdl_context; + ResourceManager & resource_manager = this->mediator.resource_manager; + Texture & res = resource_manager.get<Texture>(sprite.source); + ctx.draw(SDLContext::RenderContext{ .sprite = sprite, + .texture = res, .cam = cam, .pos = tm.position, .angle = tm.rotation, |