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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-20 19:21:46 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-20 19:21:46 +0100
commit700892e9a2801902da31835c0069ae27da54cf4c (patch)
treee295850cd73afddc70ebd0d3c1937770a7720cfe /src/crepe/system/RenderSystem.cpp
parent6b891f012828bfb780476ab0e757105ffdbfa15b (diff)
implemented feedback
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 05b7337..e379771 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -18,9 +18,9 @@
using namespace crepe;
using namespace std;
-void RenderSystem::clear_screen() const { this->context.clear_screen(); }
+void RenderSystem::clear_screen() { this->context.clear_screen(); }
-void RenderSystem::present_screen() const { this->context.present_screen(); }
+void RenderSystem::present_screen() { this->context.present_screen(); }
void RenderSystem::update_camera() {
ComponentManager & mgr = this->component_manager;
@@ -29,6 +29,7 @@ void RenderSystem::update_camera() {
if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene");
for (Camera & cam : cameras) {
+ if (!cam.active) continue;
this->context.set_camera(cam);
this->curr_cam_ref = &cam;
}
@@ -57,7 +58,7 @@ void RenderSystem::update() {
this->present_screen();
}
-bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) const {
+bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
ComponentManager & mgr = this->component_manager;
@@ -79,11 +80,11 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
}
return rendering_particles;
}
-void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) const {
+void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
this->context.draw(sprite, tm, *this->curr_cam_ref);
}
-void RenderSystem::render() const {
+void RenderSystem::render() {
ComponentManager & mgr = this->component_manager;
vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>();