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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-11 20:49:49 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-11 20:49:49 +0100 |
commit | 3d97f7c60536bf14f314cc703883f74345aacd21 (patch) | |
tree | 200fcd5cde2b30e0de262e9a3dcc223874d2bd28 /src/crepe/system/RenderSystem.cpp | |
parent | 141c4831be82654a692d03fdb0fbf87fa27dea88 (diff) |
rendering particle
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 3a1def5..3de8330 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,3 +1,4 @@ +#include <cmath> #include <functional> #include <vector> @@ -6,7 +7,9 @@ #include "../api/Transform.h" #include "../facade/SDLContext.h" #include "../util/log.h" +#include "Particle.h" #include "api/ParticleEmitter.h" +#include "api/Vector2.h" #include "RenderSystem.h" @@ -39,17 +42,32 @@ void RenderSystem::update_camera() { this->curr_cam = &cam; } } -void RenderSystem::render_sprites() const { + + +void RenderSystem::render_particle(const ParticleEmitter& em, Transform & tm){ + if (!em.active) return; + + SDLContext & render = SDLContext::get_instance(); + for (const Particle& p : em.data.particles) { + tm.position = p.position; + render.draw(em.data.sprite, tm , *curr_cam); + } +} +void RenderSystem::render_sprites() { ComponentManager & mgr = ComponentManager::get_instance(); - auto sprites = mgr.get_components_by_type<Sprite>(); + auto emitter = mgr.get_components_by_type<ParticleEmitter>(); SDLContext & render = SDLContext::get_instance(); - for (const Sprite & sprite : sprites) { + Transform test(1, Vector2{0,0},0,0); + + for (const ParticleEmitter & em : emitter) { auto transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); - render.draw(sprite, transforms[0], *curr_cam); + = mgr.get_components_by_id<Transform>(em.game_object_id); + test.scale = transforms[0].get().scale; + test.rotation = transforms[0].get().rotation; + this->render_particle(em, test); } } |