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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 15:11:51 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 15:11:51 +0100
commit33454c2c8d8c0abdfd405608af4e6cd53a25e7c4 (patch)
treeef5131afc629815e993775423602a6e8af5fcb5f /src/crepe/system/RenderSystem.cpp
parent067247360d68042ad5466b802399338c14d7dc58 (diff)
parent656df6ddd6b5231705798540c347efeebf8ac8a9 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp36
1 files changed, 28 insertions, 8 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 5a07cc2..10211a3 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -20,7 +20,25 @@ RenderSystem & RenderSystem::get_instance() {
return instance;
}
-void RenderSystem::update() {
+void RenderSystem::clear_screen() const {
+ SDLContext::get_instance().clear_screen();
+}
+
+void RenderSystem::present_screen() const {
+ SDLContext::get_instance().present_screen();
+}
+void RenderSystem::update_camera() {
+ ComponentManager & mgr = ComponentManager::get_instance();
+
+ std::vector<std::reference_wrapper<Camera>> cameras
+ = mgr.get_components_by_type<Camera>();
+
+ for (Camera & cam : cameras) {
+ SDLContext::get_instance().camera(cam);
+ this->curr_cam = &cam;
+ }
+}
+void RenderSystem::render_sprites() const {
ComponentManager & mgr = ComponentManager::get_instance();
@@ -28,14 +46,16 @@ void RenderSystem::update() {
= mgr.get_components_by_type<Sprite>();
SDLContext & render = SDLContext::get_instance();
- render.clear_screen();
-
for (const Sprite & sprite : sprites) {
- std::vector<std::reference_wrapper<Transform>> transforms
+ auto transforms
= mgr.get_components_by_id<Transform>(sprite.game_object_id);
- for (const Transform & transform : transforms) {
- render.draw(sprite, transform);
- }
+ render.draw(sprite, transforms[0], *curr_cam);
}
- render.present_screen();
+}
+
+void RenderSystem::update() {
+ this->clear_screen();
+ this->update_camera();
+ this->render_sprites();
+ this->present_screen();
}