diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-12 15:11:51 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-12 15:11:51 +0100 |
commit | 33454c2c8d8c0abdfd405608af4e6cd53a25e7c4 (patch) | |
tree | ef5131afc629815e993775423602a6e8af5fcb5f /src/crepe/system/RenderSystem.cpp | |
parent | 067247360d68042ad5466b802399338c14d7dc58 (diff) | |
parent | 656df6ddd6b5231705798540c347efeebf8ac8a9 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 5a07cc2..10211a3 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -20,7 +20,25 @@ RenderSystem & RenderSystem::get_instance() { return instance; } -void RenderSystem::update() { +void RenderSystem::clear_screen() const { + SDLContext::get_instance().clear_screen(); +} + +void RenderSystem::present_screen() const { + SDLContext::get_instance().present_screen(); +} +void RenderSystem::update_camera() { + ComponentManager & mgr = ComponentManager::get_instance(); + + std::vector<std::reference_wrapper<Camera>> cameras + = mgr.get_components_by_type<Camera>(); + + for (Camera & cam : cameras) { + SDLContext::get_instance().camera(cam); + this->curr_cam = &cam; + } +} +void RenderSystem::render_sprites() const { ComponentManager & mgr = ComponentManager::get_instance(); @@ -28,14 +46,16 @@ void RenderSystem::update() { = mgr.get_components_by_type<Sprite>(); SDLContext & render = SDLContext::get_instance(); - render.clear_screen(); - for (const Sprite & sprite : sprites) { - std::vector<std::reference_wrapper<Transform>> transforms + auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); - for (const Transform & transform : transforms) { - render.draw(sprite, transform); - } + render.draw(sprite, transforms[0], *curr_cam); } - render.present_screen(); +} + +void RenderSystem::update() { + this->clear_screen(); + this->update_camera(); + this->render_sprites(); + this->present_screen(); } |