diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 20:25:24 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 20:25:24 +0100 |
commit | f7a1ca3b7d934043b48602601e789bad27940405 (patch) | |
tree | 4622fd0f4f85b5856306d15b129ac1c3e64b567a /src/crepe/system/RenderSystem.cpp | |
parent | e2c27d8c99a71e5d94ffe49027ec13afeb74b021 (diff) | |
parent | b6aea9de9c9c8d86856bcd6c3b521e385bc00a69 (diff) |
merge `master` into `loek/util`
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 64 |
1 files changed, 52 insertions, 12 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 7ee03e5..ad510f5 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,11 +1,16 @@ #include <algorithm> #include <cassert> +#include <cmath> +#include <functional> +#include <iostream> #include <stdexcept> #include <vector> #include "../ComponentManager.h" +#include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" +#include "../api/Vector2.h" #include "../facade/SDLContext.h" #include "RenderSystem.h" @@ -24,7 +29,8 @@ void RenderSystem::update_camera() { if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); for (Camera & cam : cameras) { - this->context.camera(cam); + if (!cam.active) continue; + this->context.set_camera(cam); this->curr_cam_ref = &cam; } } @@ -36,27 +42,61 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) { return false; } -RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) { +RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { RefVector<Sprite> sorted_objs(objs); std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); return sorted_objs; } -void RenderSystem::render_sprites() { +void RenderSystem::update() { + this->clear_screen(); + this->update_camera(); + this->render(); + this->present_screen(); +} + +bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { + + ComponentManager & mgr = this->component_manager; + + vector<reference_wrapper<ParticleEmitter>> emitters + = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); + + bool rendering_particles = false; + + for (const ParticleEmitter & em : emitters) { + if (!(&em.data.sprite == &sprite)) continue; + rendering_particles = true; + if (!em.active) continue; + + for (const Particle & p : em.data.particles) { + if (!p.active) continue; + this->context.draw_particle(sprite, p.position, p.angle, scale, + *this->curr_cam_ref); + } + } + return rendering_particles; +} +void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { + this->context.draw(sprite, tm, *this->curr_cam_ref); +} + +void RenderSystem::render() { + ComponentManager & mgr = this->component_manager; RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); RefVector<Sprite> sorted_sprites = this->sort(sprites); for (const Sprite & sprite : sorted_sprites) { - auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); - this->context.draw(sprite, transforms[0], *this->curr_cam_ref); - } -} + if (!sprite.active) continue; + const Transform & transform + = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); -void RenderSystem::update() { - this->clear_screen(); - this->update_camera(); - this->render_sprites(); - this->present_screen(); + bool rendered_particles = this->render_particle(sprite, transform.scale); + + if (rendered_particles) continue; + + this->render_normal(sprite, transform); + } } |