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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:45 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:45 +0100 |
commit | d941f497c10bb9146bb83c5c4e59e844d0641a04 (patch) | |
tree | 7dfdf691175caf8e43a9c7a7e07a1cdd6bfed0ff /src/crepe/system/RenderSystem.cpp | |
parent | d10f220ff6c5d62bb51793a0ef4ee37090161d89 (diff) | |
parent | cfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff) |
merge master
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 11c9669..92dba43 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -5,12 +5,12 @@ #include <stdexcept> #include <vector> -#include "../ComponentManager.h" #include "../api/Camera.h" #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" +#include "../manager/ComponentManager.h" #include "RenderSystem.h" @@ -22,7 +22,7 @@ void RenderSystem::clear_screen() { this->context.clear_screen(); } void RenderSystem::present_screen() { this->context.present_screen(); } const Camera & RenderSystem::update_camera() { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); @@ -62,7 +62,7 @@ void RenderSystem::update() { bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, const double & scale) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; vector<reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); @@ -102,7 +102,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam, } void RenderSystem::render() { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; const Camera & cam = this->update_camera(); RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); |