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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 15:42:25 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 15:42:25 +0100
commit7ec1fcfcff0c01d204ccbf1bac9919ba610b8606 (patch)
treecd48865b6af69a0d71a70a720b843b4b681f53bb /src/crepe/system/RenderSystem.cpp
parent3fbe1a5c72e7512a330111665482a5babf21cc15 (diff)
implemented final max feedback
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r--src/crepe/system/RenderSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 111ad7d..0ba71ec 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -33,7 +33,7 @@ SDLContext::CameraValues RenderSystem::update_camera() {
const Transform & transform
= mgr.get_components_by_id<Transform>(cam.game_object_id).front().get();
SDLContext::CameraValues cam_val = this->context.set_camera(cam);
- cam_val.cam_pos = transform.position + cam.data.offset;
+ cam_val.cam_pos = transform.position + cam.data.postion_offset;
return cam_val;
}
throw std::runtime_error("No active cameras in current scene");