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authorJAROWMR <jarorutjes07@gmail.com>2024-11-13 19:00:29 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-13 19:00:29 +0100
commit1d4b3a44c9ce1e69f4f0e3909998225f8af3fea2 (patch)
tree9ce098dee89a3f12cbd103e1e944b4a429e35b14 /src/crepe/system/PhysicsSystem.h
parente42d0877592aa1e88afbe0bc65822cd53a82205d (diff)
fixed feedback
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index cc13b70..038c120 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -1,5 +1,7 @@
#pragma once
+#include "System.h"
+
namespace crepe {
/**
* \brief System that controls all physics
@@ -7,18 +9,14 @@ namespace crepe {
* This class is a physics system that uses a rigidbody and transform
* to add physics to a game object.
*/
-class PhysicsSystem {
+class PhysicsSystem : public System {
public:
/**
- * Constructor is default
- */
- PhysicsSystem() = default;
- /**
* \brief updates the physics system.
*
* It calculates new velocties and changes the postion in the transform.
*/
- void update();
+ void update() override;
};
} // namespace crepe