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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-16 15:26:54 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-16 15:26:54 +0100
commit6b3feac981ce78144fb69e490640a4b07dd29f1d (patch)
tree88c9a7b1b03ada97a8152591deb035681f99b7c8 /src/crepe/system/PhysicsSystem.h
parent8209678e20605936b2ce58331c1a65d8f23fee91 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 038c120..b635693 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -6,8 +6,8 @@ namespace crepe {
/**
* \brief System that controls all physics
*
- * This class is a physics system that uses a rigidbody and transform
- * to add physics to a game object.
+ * This class is a physics system that uses a rigidbody and transform to add physics to a game
+ * object.
*/
class PhysicsSystem : public System {
public: