aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/PhysicsSystem.h
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:53:01 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-07 14:53:01 +0100
commit5c3ce63558f2d5dec06a124773f910d783bb22aa (patch)
tree77402408eaba5dab3fb5064628dad1a5fd2be0f1 /src/crepe/system/PhysicsSystem.h
parent1e9e564f3806d07c7b0dc445c4ae2e738350fc83 (diff)
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
merge master
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 227ab69..26152a5 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -6,7 +6,7 @@ namespace crepe {
/**
* \brief System that controls all physics
- *
+ *
* This class is a physics system that uses a rigidbody and transform to add physics to a game
* object.
*/
@@ -15,7 +15,7 @@ public:
using System::System;
/**
* \brief updates the physics system.
- *
+ *
* It calculates new velocties and changes the postion in the transform.
*/
void update() override;