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authorJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
commit0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch)
treed84a76559d99fd6a3541d0087538564d79e39470 /src/crepe/system/PhysicsSystem.h
parent38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff)
parent0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff)
merge with master
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 038c120..227ab69 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -3,14 +3,16 @@
#include "System.h"
namespace crepe {
+
/**
* \brief System that controls all physics
*
- * This class is a physics system that uses a rigidbody and transform
- * to add physics to a game object.
+ * This class is a physics system that uses a rigidbody and transform to add physics to a game
+ * object.
*/
class PhysicsSystem : public System {
public:
+ using System::System;
/**
* \brief updates the physics system.
*