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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
commit | e7423549a26c0df6db930329e2c4067b1c6777b7 (patch) | |
tree | 0de96a7b935fead6cc9b5d04d09d713047372b1f /src/crepe/system/PhysicsSystem.h | |
parent | f3009ab8f0785a54d3fd83c0d758c8ebd901adda (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
merge with master
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index 227ab69..26152a5 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -6,7 +6,7 @@ namespace crepe { /** * \brief System that controls all physics - * + * * This class is a physics system that uses a rigidbody and transform to add physics to a game * object. */ @@ -15,7 +15,7 @@ public: using System::System; /** * \brief updates the physics system. - * + * * It calculates new velocties and changes the postion in the transform. */ void update() override; |