diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 16:26:38 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 16:26:38 +0100 |
commit | b63f4700f7bda696afb14cc3111be0f8b0eed458 (patch) | |
tree | 08c4b00b249a4fa672d97a5bc79927adac0a0257 /src/crepe/system/PhysicsSystem.h | |
parent | 2933655dea64f11f200f42fe51e58dacc5f160eb (diff) | |
parent | 9e87a556a5f68c5f9bb04bef9a66880536ccd6e8 (diff) |
merge `loek/tests` into `loek/cleanup` (close #32)
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index cb6160e..5433a0f 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -1,5 +1,7 @@ #pragma once +#include "System.h" + namespace crepe { /** @@ -8,18 +10,15 @@ namespace crepe { * This class is a physics system that uses a rigidbody and transform * to add physics to a game object. */ -class PhysicsSystem { +class PhysicsSystem : public System { public: - /** - * Constructor is default - */ - PhysicsSystem() = default; + using System::System; /** * \brief updates the physics system. * * It calculates new velocties and changes the postion in the transform. */ - void update(); + void update() override; }; } // namespace crepe |