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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-14 10:35:08 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-14 10:35:08 +0100
commita0c8c09c8c363b239d72bd16303395fb8c23b948 (patch)
treed6c5f15c00b3762848ac1427cd3e0d48e9779dec /src/crepe/system/PhysicsSystem.h
parent8850ba096b6b4ae2dc3a813620dd35433b3c6c55 (diff)
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
Merge branch 'master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index cc13b70..038c120 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -1,5 +1,7 @@
#pragma once
+#include "System.h"
+
namespace crepe {
/**
* \brief System that controls all physics
@@ -7,18 +9,14 @@ namespace crepe {
* This class is a physics system that uses a rigidbody and transform
* to add physics to a game object.
*/
-class PhysicsSystem {
+class PhysicsSystem : public System {
public:
/**
- * Constructor is default
- */
- PhysicsSystem() = default;
- /**
* \brief updates the physics system.
*
* It calculates new velocties and changes the postion in the transform.
*/
- void update();
+ void update() override;
};
} // namespace crepe