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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 |
commit | 03e493012edc106b00bc5676c1830ce2085a7ff9 (patch) | |
tree | ff06d4314552e82f98d08c52d7a15edb3a74436e /src/crepe/system/PhysicsSystem.h | |
parent | 21f5b66d0bcc13d903800adf3bb614e380ff8591 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index 038c120..227ab69 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -3,14 +3,16 @@ #include "System.h" namespace crepe { + /** * \brief System that controls all physics * - * This class is a physics system that uses a rigidbody and transform - * to add physics to a game object. + * This class is a physics system that uses a rigidbody and transform to add physics to a game + * object. */ class PhysicsSystem : public System { public: + using System::System; /** * \brief updates the physics system. * |