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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
commit | 73598a9e7f49047d74ca439cb0f300099d8c03bf (patch) | |
tree | ef62148ac6769f169670a1e7f7fd8482045ef65f /src/crepe/system/PhysicsSystem.h | |
parent | d258fcc8efdb6a968a220c4590a204292a16ad42 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r-- | src/crepe/system/PhysicsSystem.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index 5433a0f..227ab69 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -7,8 +7,8 @@ namespace crepe { /** * \brief System that controls all physics * - * This class is a physics system that uses a rigidbody and transform - * to add physics to a game object. + * This class is a physics system that uses a rigidbody and transform to add physics to a game + * object. */ class PhysicsSystem : public System { public: |