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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 14:08:36 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 14:08:36 +0100
commit20fc8401083e23e414feae2a9a4d217b228b8f15 (patch)
tree08c9e9c4ddcde5438eb54f6b051895c0896f935b /src/crepe/system/PhysicsSystem.h
parent60669b60e63532bc264ecd6d106bd15f0688a5b6 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge remote-tracking branch 'origin/master' into niels/rendering_color
Diffstat (limited to 'src/crepe/system/PhysicsSystem.h')
-rw-r--r--src/crepe/system/PhysicsSystem.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 038c120..227ab69 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -3,14 +3,16 @@
#include "System.h"
namespace crepe {
+
/**
* \brief System that controls all physics
*
- * This class is a physics system that uses a rigidbody and transform
- * to add physics to a game object.
+ * This class is a physics system that uses a rigidbody and transform to add physics to a game
+ * object.
*/
class PhysicsSystem : public System {
public:
+ using System::System;
/**
* \brief updates the physics system.
*