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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:19:56 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:19:56 +0100
commitb9f22bb78b2d5f565451d9cd97c523fbedadaa18 (patch)
treef8c406cdcf12a9a996b7aa2eaa3f7036c9697c5d /src/crepe/system/PhysicsSystem.cpp
parent0bed469e2ececfa240085a34252dd7ed23519de3 (diff)
parent70c1cd14ec4c4aca185d5a7e4a3749169f6425f4 (diff)
Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/system/PhysicsSystem.cpp')
-rw-r--r--src/crepe/system/PhysicsSystem.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index bebcf3d..ebf4439 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -25,17 +25,20 @@ void PhysicsSystem::update() {
if (transform.game_object_id == rigidbody.game_object_id) {
// Add gravity
- if (rigidbody.data.use_gravity) {
+ if (rigidbody.data.gravity_scale > 0) {
rigidbody.data.linear_velocity.y
+= (rigidbody.data.mass * rigidbody.data.gravity_scale
* gravity);
}
// Add damping
- if (rigidbody.data.angular_damping != 0) {
- rigidbody.data.angular_velocity *= rigidbody.data.angular_damping;
+ if (rigidbody.data.angular_velocity_coefficient > 0) {
+ rigidbody.data.angular_velocity
+ *= rigidbody.data.angular_velocity_coefficient;
}
- if (rigidbody.data.linear_damping != vec2{0, 0}) {
- rigidbody.data.linear_velocity *= rigidbody.data.linear_damping;
+ if (rigidbody.data.linear_velocity_coefficient.x > 0
+ && rigidbody.data.linear_velocity_coefficient.y > 0) {
+ rigidbody.data.linear_velocity
+ *= rigidbody.data.linear_velocity_coefficient;
}
// Max velocity check