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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
commit | e36ea050972fcaaf3d85d672755bad4ebb2dcd80 (patch) | |
tree | 5145e0b66650eea1df301106b7d197a586be65f3 /src/crepe/system/PhysicsSystem.cpp | |
parent | 333b07775be1ef20fdb5909672c1e4dcabec1b40 (diff) | |
parent | b770475741b7c33d57331f3139c55a3f237ad274 (diff) |
merge `master` into `loek/savemgr`loek/savemgr
Diffstat (limited to 'src/crepe/system/PhysicsSystem.cpp')
-rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp new file mode 100644 index 0000000..cea8062 --- /dev/null +++ b/src/crepe/system/PhysicsSystem.cpp @@ -0,0 +1,61 @@ +#include <iostream> + +#include "../ComponentManager.h" +#include "../api/Force.h" +#include "../api/Rigidbody.h" +#include "../api/Transform.h" + +#include "PhysicsSystem.h" + +using namespace crepe; + +PhysicsSystem::PhysicsSystem() {} + +void PhysicsSystem::update() { + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<Rigidbody>> rigidbodies + = mgr.get_components_by_type<Rigidbody>(); + std::vector<std::reference_wrapper<Transform>> transforms + = mgr.get_components_by_type<Transform>(); + + for (Rigidbody & rigidbody : rigidbodies) { + + switch (rigidbody.body_type) { + case BodyType::DYNAMIC: + for (Transform & transform : transforms) { + if (transform.game_object_id == rigidbody.game_object_id) { + rigidbody.velocity_x = 0; + rigidbody.velocity_y = 0; + std::vector<std::reference_wrapper<Force>> forces + = mgr.get_components_by_id<Force>( + rigidbody.game_object_id); + rigidbody.velocity_y + += rigidbody.gravity_scale * 1 * rigidbody.mass; + + for (Force & force : forces) { + rigidbody.velocity_x += force.force_x; + rigidbody.velocity_y += force.force_y; + } + + std::cout << "before transform.postion.x " + << transform.position.x << std::endl; + std::cout << "before transform.postion.y " + << transform.position.y << std::endl; + transform.position.x += rigidbody.velocity_x; + transform.position.y += rigidbody.velocity_y; + std::cout << "after transform.postion.x " + << transform.position.x << std::endl; + std::cout << "after transform.postion.y " + << transform.position.y << std::endl; + } + } + break; + case BodyType::KINEMATIC: + break; //(scripts) + case BodyType::STATIC: + break; //(unmoveable objects) + default: + break; + } + } +} |