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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 11:48:01 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 11:48:01 +0100
commitea7d7ec301968f3a542de93f487f9501b70c0cd4 (patch)
treec2a81d117f62c06d369a8e6336a4ecac675df508 /src/crepe/system/InputSystem.h
parent596358ffea72aec48b389609349f717e76396ae2 (diff)
code standard fixing
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r--src/crepe/system/InputSystem.h74
1 files changed, 62 insertions, 12 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 5f71687..672f225 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -1,32 +1,82 @@
#pragma once
-#include <utility>
-
#include "System.h"
#include "../api/Event.h"
#include "../api/Button.h"
#include "../api/Transform.h"
+#include "../facade/SDLContext.h"
namespace crepe {
+/**
+ * \class InputSystem
+ * \brief Handles the processing of input events like mouse and keyboard interactions.
+ *
+ * This system processes events such as mouse clicks, mouse movement, and keyboard
+ * actions. It is responsible for detecting interactions with UI buttons and
+ * passing the corresponding events to the registered listeners.
+ */
class InputSystem : public System {
public:
- using System::System;
- void update() override;
- void process_events();
-
+ using System::System;
+
+ /**
+ * \brief Updates the system, processing all input events.
+ * This method processes all events and triggers corresponding actions.
+ */
+ void update() override;
+
private:
- std::pair<int, int> last_mouse_down_position{-1, -1};
+ //! Stores the last position of the mouse when the button was pressed.
+ std::pair<int, int> last_mouse_down_position{-1, -1};
+
+ //! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;
- const int click_tolerance = 5;
- void handle_click(const MouseReleaseEvent);
- void handle_move(const MouseMoveEvent);
+
+ //! The tolerance in pixels for detecting a mouse click.
+ const int click_tolerance = 5;
+
+ /**
+ * \brief Handles the click event.
+ * \param eventData The event data containing information about the mouse click.
+ *
+ * This method processes the mouse click event and triggers the corresponding button action.
+ */
+ void handle_click(const SDLContext::EventData &eventData);
+
+ /**
+ * \brief Handles the mouse movement event.
+ * \param eventData The event data containing information about the mouse movement.
+ *
+ * This method processes the mouse movement event and updates the button hover state.
+ */
+ void handle_move(const SDLContext::EventData &eventData);
+
+ /**
+ * \brief Finds the transform component associated with a button.
+ * \param button The button to find the associated transform for.
+ * \param transforms A list of transforms to search through.
+ * \return A pointer to the transform of the button, or nullptr if not found.
+ */
Transform* find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms);
- bool is_mouse_inside_button(const MouseReleaseEvent &event, const Button &button, const Transform &transform);
+ /**
+ * \brief Checks if the mouse position is inside the bounds of the button.
+ * \param eventData The event data containing the mouse position.
+ * \param button The button to check.
+ * \param transform The transform component of the button.
+ * \return True if the mouse is inside the button, false otherwise.
+ */
+ bool is_mouse_inside_button(const SDLContext::EventData &eventData, const Button &button, const Transform &transform);
- void handle_button_press(Button &button, const MouseReleaseEvent &event);
+ /**
+ * \brief Handles the button press event, calling the on_click callback if necessary.
+ * \param button The button being pressed.
+ *
+ * This method triggers the on_click action for the button when it is pressed.
+ */
+ void handle_button_press(Button &button);
};
} // namespace crepe