diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-05 17:12:27 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-05 17:12:27 +0100 |
commit | 5072b4cc9bf56a4764c9bbd2bb748b6d3d511374 (patch) | |
tree | 7ab941982e5141a3ceb84c656e6f7e43cb249af7 /src/crepe/system/InputSystem.h | |
parent | 803771dfc4fb5b9144d551a91b77a5a4ec8f21b6 (diff) | |
parent | 1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff) |
Merge branch 'master' into loek/audio
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h new file mode 100644 index 0000000..87e86f8 --- /dev/null +++ b/src/crepe/system/InputSystem.h @@ -0,0 +1,85 @@ +#pragma once + +#include "../facade/SDLContext.h" +#include "../types.h" +#include "../util/OptionalRef.h" + +#include "System.h" + +namespace crepe { + +class Camera; +class Button; +class Transform; + +/** + * \brief Handles the processing of input events created by SDLContext + * + * This system processes events such as mouse clicks, mouse movement, and keyboard + * actions. It is responsible for detecting interactions with UI buttons and + * passing the corresponding events to the registered listeners. + */ +class InputSystem : public System { +public: + using System::System; + + /** + * \brief Updates the system, processing all input events. + * This method processes all events and triggers corresponding actions. + */ + void update() override; + +private: + //! Stores the last position of the mouse when the button was pressed. + ivec2 last_mouse_down_position; + // TODO: specify world/hud space and make regular `vec2` + + //! Stores the last mouse button pressed. + MouseButton last_mouse_button = MouseButton::NONE; + + //! The maximum allowable distance between mouse down and mouse up to register as a click. + const int click_tolerance = 5; + + /** + * \brief Handles the mouse click event. + * \param mouse_button The mouse button involved in the click. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * + * This method processes the mouse click event and triggers the corresponding button action. + */ + void handle_click(const MouseButton & mouse_button, const int world_mouse_x, + const int world_mouse_y); + + /** + * \brief Handles the mouse movement event. + * \param event_data The event data containing information about the mouse movement. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * + * This method processes the mouse movement event and updates the button hover state. + */ + void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x, + const int world_mouse_y); + + /** + * \brief Checks if the mouse position is inside the bounds of the button. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * \param button The button to check. + * \param transform The transform component of the button. + * \return True if the mouse is inside the button, false otherwise. + */ + bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y, + const Button & button, const Transform & transform); + + /** + * \brief Handles the button press event, calling the on_click callback if necessary. + * \param button The button being pressed. + * + * This method triggers the on_click action for the button when it is pressed. + */ + void handle_button_press(Button & button); +}; + +} // namespace crepe |