diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:56:29 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:56:29 +0100 |
commit | 7551c98ee239963ad65123132419c3c0a9cfccb3 (patch) | |
tree | cec2c548bfd4c18707fb820f91701341ea5e37b0 /src/crepe/system/InputSystem.h | |
parent | d1a31a3cafc9aadb047509f5cd8b2befa212add8 (diff) |
world units for click
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 84 |
1 files changed, 46 insertions, 38 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index c6ca114..e937d01 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -8,69 +8,77 @@ namespace crepe { +class Camera; class Button; - class Transform; + /** - * \class InputSystem * \brief Handles the processing of input events like mouse and keyboard interactions. - * + * * This system processes events such as mouse clicks, mouse movement, and keyboard * actions. It is responsible for detecting interactions with UI buttons and * passing the corresponding events to the registered listeners. */ class InputSystem : public System { public: - using System::System; + using System::System; - /** + /** * \brief Updates the system, processing all input events. * This method processes all events and triggers corresponding actions. */ - void update() override; + void update() override; private: - //! Stores the last position of the mouse when the button was pressed. - std::pair<int, int> last_mouse_down_position{-1, -1}; + //! Reference to the currently active camera. + OptionalRef<Camera> curr_cam_ref; - //! Stores the last mouse button pressed. - MouseButton last_mouse_button = MouseButton::NONE; + //! Stores the last position of the mouse when the button was pressed. + std::pair<int, int> last_mouse_down_position{INFINITY, INFINITY}; - //! The tolerance in game units for detecting a mouse click. - const int click_tolerance = 5; + //! Stores the last mouse button pressed. + MouseButton last_mouse_button = MouseButton::NONE; + // + //! The tolerance in game units for detecting a mouse click. + const int click_tolerance = 5; /** - * \brief Handles the click event. - * \param eventData The event data containing information about the mouse click. - * - * This method processes the mouse click event and triggers the corresponding button action. - */ - void handle_click(const SDLContext::EventData & eventData); + * \brief Handles the mouse click event. + * \param mouse_button The mouse button involved in the click. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * + * This method processes the mouse click event and triggers the corresponding button action. + */ + void handle_click(const MouseButton& mouse_button, const int& world_mouse_x, const int& world_mouse_y); /** - * \brief Handles the mouse movement event. - * \param eventData The event data containing information about the mouse movement. - * - * This method processes the mouse movement event and updates the button hover state. - */ - void handle_move(const SDLContext::EventData & eventData); + * \brief Handles the mouse movement event. + * \param event_data The event data containing information about the mouse movement. + * \param world_mouse_x The X coordinate of the mouse in world space. + * \param world_mouse_y The Y coordinate of the mouse in world space. + * + * This method processes the mouse movement event and updates the button hover state. + */ + void handle_move(const SDLContext::EventData& event_data, const int& world_mouse_x, const int& world_mouse_y); + /** - * \brief Checks if the mouse position is inside the bounds of the button. - * \param eventData The event data containing the mouse position. - * \param button The button to check. - * \param transform The transform component of the button. - * \return True if the mouse is inside the button, false otherwise. - */ - bool is_mouse_inside_button(const SDLContext::EventData & eventData, const Button & button, - const Transform & transform); + * \brief Checks if the mouse position is inside the bounds of the button. + * \param mouse_x The X coordinate of the mouse. + * \param mouse_y The Y coordinate of the mouse. + * \param button The button to check. + * \param transform The transform component of the button. + * \return True if the mouse is inside the button, false otherwise. + */ + bool is_mouse_inside_button(const int& mouse_x, const int& mouse_y, const Button& button, const Transform& transform); /** - * \brief Handles the button press event, calling the on_click callback if necessary. - * \param button The button being pressed. - * - * This method triggers the on_click action for the button when it is pressed. - */ - void handle_button_press(Button & button); + * \brief Handles the button press event, calling the on_click callback if necessary. + * \param button The button being pressed. + * + * This method triggers the on_click action for the button when it is pressed. + */ + void handle_button_press(Button& button); }; } // namespace crepe |