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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:56:29 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:56:29 +0100
commit7551c98ee239963ad65123132419c3c0a9cfccb3 (patch)
treecec2c548bfd4c18707fb820f91701341ea5e37b0 /src/crepe/system/InputSystem.h
parentd1a31a3cafc9aadb047509f5cd8b2befa212add8 (diff)
world units for click
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r--src/crepe/system/InputSystem.h84
1 files changed, 46 insertions, 38 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index c6ca114..e937d01 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -8,69 +8,77 @@
namespace crepe {
+class Camera;
class Button;
-
class Transform;
+
/**
- * \class InputSystem
* \brief Handles the processing of input events like mouse and keyboard interactions.
- *
+ *
* This system processes events such as mouse clicks, mouse movement, and keyboard
* actions. It is responsible for detecting interactions with UI buttons and
* passing the corresponding events to the registered listeners.
*/
class InputSystem : public System {
public:
- using System::System;
+ using System::System;
- /**
+ /**
* \brief Updates the system, processing all input events.
* This method processes all events and triggers corresponding actions.
*/
- void update() override;
+ void update() override;
private:
- //! Stores the last position of the mouse when the button was pressed.
- std::pair<int, int> last_mouse_down_position{-1, -1};
+ //! Reference to the currently active camera.
+ OptionalRef<Camera> curr_cam_ref;
- //! Stores the last mouse button pressed.
- MouseButton last_mouse_button = MouseButton::NONE;
+ //! Stores the last position of the mouse when the button was pressed.
+ std::pair<int, int> last_mouse_down_position{INFINITY, INFINITY};
- //! The tolerance in game units for detecting a mouse click.
- const int click_tolerance = 5;
+ //! Stores the last mouse button pressed.
+ MouseButton last_mouse_button = MouseButton::NONE;
+ //
+ //! The tolerance in game units for detecting a mouse click.
+ const int click_tolerance = 5;
/**
- * \brief Handles the click event.
- * \param eventData The event data containing information about the mouse click.
- *
- * This method processes the mouse click event and triggers the corresponding button action.
- */
- void handle_click(const SDLContext::EventData & eventData);
+ * \brief Handles the mouse click event.
+ * \param mouse_button The mouse button involved in the click.
+ * \param world_mouse_x The X coordinate of the mouse in world space.
+ * \param world_mouse_y The Y coordinate of the mouse in world space.
+ *
+ * This method processes the mouse click event and triggers the corresponding button action.
+ */
+ void handle_click(const MouseButton& mouse_button, const int& world_mouse_x, const int& world_mouse_y);
/**
- * \brief Handles the mouse movement event.
- * \param eventData The event data containing information about the mouse movement.
- *
- * This method processes the mouse movement event and updates the button hover state.
- */
- void handle_move(const SDLContext::EventData & eventData);
+ * \brief Handles the mouse movement event.
+ * \param event_data The event data containing information about the mouse movement.
+ * \param world_mouse_x The X coordinate of the mouse in world space.
+ * \param world_mouse_y The Y coordinate of the mouse in world space.
+ *
+ * This method processes the mouse movement event and updates the button hover state.
+ */
+ void handle_move(const SDLContext::EventData& event_data, const int& world_mouse_x, const int& world_mouse_y);
+
/**
- * \brief Checks if the mouse position is inside the bounds of the button.
- * \param eventData The event data containing the mouse position.
- * \param button The button to check.
- * \param transform The transform component of the button.
- * \return True if the mouse is inside the button, false otherwise.
- */
- bool is_mouse_inside_button(const SDLContext::EventData & eventData, const Button & button,
- const Transform & transform);
+ * \brief Checks if the mouse position is inside the bounds of the button.
+ * \param mouse_x The X coordinate of the mouse.
+ * \param mouse_y The Y coordinate of the mouse.
+ * \param button The button to check.
+ * \param transform The transform component of the button.
+ * \return True if the mouse is inside the button, false otherwise.
+ */
+ bool is_mouse_inside_button(const int& mouse_x, const int& mouse_y, const Button& button, const Transform& transform);
/**
- * \brief Handles the button press event, calling the on_click callback if necessary.
- * \param button The button being pressed.
- *
- * This method triggers the on_click action for the button when it is pressed.
- */
- void handle_button_press(Button & button);
+ * \brief Handles the button press event, calling the on_click callback if necessary.
+ * \param button The button being pressed.
+ *
+ * This method triggers the on_click action for the button when it is pressed.
+ */
+ void handle_button_press(Button& button);
};
} // namespace crepe