diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 15:21:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-17 15:21:48 +0100 |
commit | 3c7373eba71ccf5f16069d540c9f66e297895b1a (patch) | |
tree | 4116fa8f5a3670c4a1689dfb2a63fd32cf53b941 /src/crepe/system/InputSystem.h | |
parent | 154ed5353ef18eb46cc31744e8bf1bc54afd5acc (diff) | |
parent | 9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff) |
Merge branch 'master' into loek/savemgr
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index 87e86f8..eefd9fe 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -1,6 +1,8 @@ #pragma once -#include "../facade/SDLContext.h" +#include "../api/Config.h" +#include "../facade/EventData.h" + #include "../types.h" #include "../util/OptionalRef.h" @@ -11,7 +13,6 @@ namespace crepe { class Camera; class Button; class Transform; - /** * \brief Handles the processing of input events created by SDLContext * @@ -31,15 +32,30 @@ public: private: //! Stores the last position of the mouse when the button was pressed. - ivec2 last_mouse_down_position; + vec2 last_mouse_down_position; // TODO: specify world/hud space and make regular `vec2` //! Stores the last mouse button pressed. MouseButton last_mouse_button = MouseButton::NONE; - - //! The maximum allowable distance between mouse down and mouse up to register as a click. - const int click_tolerance = 5; - + /** + * \brief Handles mouse-related events. + * \param event The event data for the mouse event. + * \param camera_origin The origin position of the camera in world space. + * \param current_cam The currently active camera. + * + * This method processes mouse events, adjusts the mouse position to world coordinates, + * and triggers the appropriate mouse-specific event handling logic. + */ + void handle_mouse_event(const EventData & event, const vec2 & camera_origin, + const Camera & current_cam); + /** + * \brief Handles non-mouse-related events. + * \param event The event data for the non-mouse event. + * + * This method processes events that do not involve the mouse, such as keyboard events, + * window events, and shutdown events, and triggers the corresponding event actions. + */ + void handle_non_mouse_event(const EventData & event); /** * \brief Handles the mouse click event. * \param mouse_button The mouse button involved in the click. @@ -48,8 +64,7 @@ private: * * This method processes the mouse click event and triggers the corresponding button action. */ - void handle_click(const MouseButton & mouse_button, const int world_mouse_x, - const int world_mouse_y); + void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos); /** * \brief Handles the mouse movement event. @@ -59,8 +74,7 @@ private: * * This method processes the mouse movement event and updates the button hover state. */ - void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x, - const int world_mouse_y); + void handle_move(const EventData & event_data, const vec2 & mouse_pos); /** * \brief Checks if the mouse position is inside the bounds of the button. @@ -70,8 +84,8 @@ private: * \param transform The transform component of the button. * \return True if the mouse is inside the button, false otherwise. */ - bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y, - const Button & button, const Transform & transform); + bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, + const Transform & transform); /** * \brief Handles the button press event, calling the on_click callback if necessary. |