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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 15:21:54 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 15:21:54 +0100
commit0f2451f4d48c78426c2663501e6cdd6871f1e94a (patch)
tree5015832f112093ec9fcefcb22800657ea28e064c /src/crepe/system/InputSystem.h
parentf05458cdbf68e8efe1ed812f57e957921921941d (diff)
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r--src/crepe/system/InputSystem.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 0c42bd6..87e86f8 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -24,14 +24,15 @@ public:
using System::System;
/**
- * \brief Updates the system, processing all input events.
- * This method processes all events and triggers corresponding actions.
- */
+ * \brief Updates the system, processing all input events.
+ * This method processes all events and triggers corresponding actions.
+ */
void update() override;
private:
//! Stores the last position of the mouse when the button was pressed.
ivec2 last_mouse_down_position;
+ // TODO: specify world/hud space and make regular `vec2`
//! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;