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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 13:27:08 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 13:27:08 +0100
commit438f5301d8b14fa53fef73a4356f4a5171ac91af (patch)
treee3b0e4389c620a9b1d7224a7c390293c2ea01321 /src/crepe/system/InputSystem.h
parent644c1ee1a1f109ae293cc6b09fafe8ba8b448ff3 (diff)
parenta03f90fa9bcbd5a0c5b5d1f2e50df183c7c3640c (diff)
more WIP demo
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r--src/crepe/system/InputSystem.h42
1 files changed, 31 insertions, 11 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 62b0fcd..b03805a 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -1,5 +1,6 @@
#pragma once
+#include "../api/Config.h"
#include "../facade/SDLContext.h"
#include "../types.h"
#include "../util/OptionalRef.h"
@@ -31,15 +32,36 @@ public:
private:
//! Stores the last position of the mouse when the button was pressed.
- ivec2 last_mouse_down_position;
+ vec2 last_mouse_down_position;
// TODO: specify world/hud space and make regular `vec2`
//! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;
-
- //! The maximum allowable distance between mouse down and mouse up to register as a click.
- const int click_tolerance = 5;
-
+ /**
+ * \brief Determines whether the given event type is a mouse event.
+ * \param event_type The event type to check.
+ * \return True if the event type corresponds to a mouse event, false otherwise.
+ */
+ bool is_mouse_event(SDLContext::EventType event_type);
+ /**
+ * \brief Handles mouse-related events.
+ * \param event The event data for the mouse event.
+ * \param camera_origin The origin position of the camera in world space.
+ * \param current_cam The currently active camera.
+ *
+ * This method processes mouse events, adjusts the mouse position to world coordinates,
+ * and triggers the appropriate mouse-specific event handling logic.
+ */
+ void handle_mouse_event(const SDLContext::EventData & event, const vec2 & camera_origin,
+ const Camera & current_cam);
+ /**
+ * \brief Handles non-mouse-related events.
+ * \param event The event data for the non-mouse event.
+ *
+ * This method processes events that do not involve the mouse, such as keyboard events,
+ * window events, and shutdown events, and triggers the corresponding event actions.
+ */
+ void handle_non_mouse_event(const SDLContext::EventData & event);
/**
* \brief Handles the mouse click event.
* \param mouse_button The mouse button involved in the click.
@@ -48,8 +70,7 @@ private:
*
* This method processes the mouse click event and triggers the corresponding button action.
*/
- void handle_click(const MouseButton & mouse_button, const int world_mouse_x,
- const int world_mouse_y);
+ void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos);
/**
* \brief Handles the mouse movement event.
@@ -59,8 +80,7 @@ private:
*
* This method processes the mouse movement event and updates the button hover state.
*/
- void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x,
- const int world_mouse_y);
+ void handle_move(const SDLContext::EventData & event_data, const vec2 & mouse_pos);
/**
* \brief Checks if the mouse position is inside the bounds of the button.
@@ -70,8 +90,8 @@ private:
* \param transform The transform component of the button.
* \return True if the mouse is inside the button, false otherwise.
*/
- bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y,
- const Button & button, const Transform & transform);
+ bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button,
+ const Transform & transform);
/**
* \brief Handles the button press event, calling the on_click callback if necessary.