diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 13:27:08 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 13:27:08 +0100 |
commit | 438f5301d8b14fa53fef73a4356f4a5171ac91af (patch) | |
tree | e3b0e4389c620a9b1d7224a7c390293c2ea01321 /src/crepe/system/InputSystem.h | |
parent | 644c1ee1a1f109ae293cc6b09fafe8ba8b448ff3 (diff) | |
parent | a03f90fa9bcbd5a0c5b5d1f2e50df183c7c3640c (diff) |
more WIP demo
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index 62b0fcd..b03805a 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -1,5 +1,6 @@ #pragma once +#include "../api/Config.h" #include "../facade/SDLContext.h" #include "../types.h" #include "../util/OptionalRef.h" @@ -31,15 +32,36 @@ public: private: //! Stores the last position of the mouse when the button was pressed. - ivec2 last_mouse_down_position; + vec2 last_mouse_down_position; // TODO: specify world/hud space and make regular `vec2` //! Stores the last mouse button pressed. MouseButton last_mouse_button = MouseButton::NONE; - - //! The maximum allowable distance between mouse down and mouse up to register as a click. - const int click_tolerance = 5; - + /** + * \brief Determines whether the given event type is a mouse event. + * \param event_type The event type to check. + * \return True if the event type corresponds to a mouse event, false otherwise. + */ + bool is_mouse_event(SDLContext::EventType event_type); + /** + * \brief Handles mouse-related events. + * \param event The event data for the mouse event. + * \param camera_origin The origin position of the camera in world space. + * \param current_cam The currently active camera. + * + * This method processes mouse events, adjusts the mouse position to world coordinates, + * and triggers the appropriate mouse-specific event handling logic. + */ + void handle_mouse_event(const SDLContext::EventData & event, const vec2 & camera_origin, + const Camera & current_cam); + /** + * \brief Handles non-mouse-related events. + * \param event The event data for the non-mouse event. + * + * This method processes events that do not involve the mouse, such as keyboard events, + * window events, and shutdown events, and triggers the corresponding event actions. + */ + void handle_non_mouse_event(const SDLContext::EventData & event); /** * \brief Handles the mouse click event. * \param mouse_button The mouse button involved in the click. @@ -48,8 +70,7 @@ private: * * This method processes the mouse click event and triggers the corresponding button action. */ - void handle_click(const MouseButton & mouse_button, const int world_mouse_x, - const int world_mouse_y); + void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos); /** * \brief Handles the mouse movement event. @@ -59,8 +80,7 @@ private: * * This method processes the mouse movement event and updates the button hover state. */ - void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x, - const int world_mouse_y); + void handle_move(const SDLContext::EventData & event_data, const vec2 & mouse_pos); /** * \brief Checks if the mouse position is inside the bounds of the button. @@ -70,8 +90,8 @@ private: * \param transform The transform component of the button. * \return True if the mouse is inside the button, false otherwise. */ - bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y, - const Button & button, const Transform & transform); + bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, + const Transform & transform); /** * \brief Handles the button press event, calling the on_click callback if necessary. |