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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 08:58:08 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-12 08:58:08 +0100
commit44cab6ad59d257d949112dcd4a9e0bdc9302e92b (patch)
tree8b00630668082554ab8b9ca600cc40856e133184 /src/crepe/system/InputSystem.cpp
parent0f68177a0384d41a7feff36cc0e1869b6d2ac9aa (diff)
save
Diffstat (limited to 'src/crepe/system/InputSystem.cpp')
-rw-r--r--src/crepe/system/InputSystem.cpp53
1 files changed, 28 insertions, 25 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index 459feb3..32538e8 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -1,4 +1,4 @@
-
+#include <iostream>
#include "../api/Button.h"
#include "../manager/ComponentManager.h"
#include "../manager/EventManager.h"
@@ -32,10 +32,10 @@ void InputSystem::update() {
Transform & cam_transform = transform_vec.front().get();
ivec2 camera_origin;
- camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y
- - (current_cam.viewport_size.y / 2);
- camera_origin.x = cam_transform.position.x + current_cam.data.postion_offset.x
- - (current_cam.viewport_size.x / 2);
+ int camera_origin_x = cam_transform.position.x + current_cam.data.postion_offset.x
+ - (current_cam.viewport_size.x / 2);
+ int camera_origin_y = cam_transform.position.y + current_cam.data.postion_offset.y
+ - (current_cam.viewport_size.y / 2);
for (const SDLContext::EventData & event : event_list) {
// Only calculate mouse coordinates for relevant events
@@ -45,15 +45,17 @@ void InputSystem::update() {
|| event.event_type == SDLContext::EventType::MOUSEWHEEL) {
ivec2 adjusted_mouse;
- adjusted_mouse.x = event.mouse_data.mouse_position.x + camera_origin.x;
- adjusted_mouse.y = event.mouse_data.mouse_position.y + camera_origin.y;
+ std::cout << "mousePos X: " << event.data.mouse_data.mouse_position.x << std::endl;
+ std::cout << "mousePos Y: " << event.data.mouse_data.mouse_position.y << std::endl;
+ int world_mouse_x = event.data.mouse_data.mouse_position.x + camera_origin_x;
+ int world_mouse_y = event.data.mouse_data.mouse_position.y + camera_origin_y;
// Check if the mouse is within the viewport
bool mouse_in_viewport
- = !(adjusted_mouse.x < camera_origin.x
- || adjusted_mouse.x > camera_origin.x + current_cam.viewport_size.x
- || adjusted_mouse.y < camera_origin.y
- || adjusted_mouse.y > camera_origin.y + current_cam.viewport_size.y);
-
+ = !(world_mouse_x < camera_origin_x
+ || world_mouse_x > camera_origin_x + current_cam.viewport_size.x
+ || world_mouse_y < camera_origin_y
+ || world_mouse_y > camera_origin_y + current_cam.viewport_size.y);
+ std::cout << "in view " << mouse_in_viewport << std::endl;
if (!mouse_in_viewport) continue;
// Handle mouse-specific events
@@ -61,28 +63,28 @@ void InputSystem::update() {
case SDLContext::EventType::MOUSEDOWN:
event_mgr.queue_event<MousePressEvent>({
.mouse_pos = {adjusted_mouse.x, adjusted_mouse.y},
- .button = event.mouse_data.mouse_button,
+ .button = event.data.mouse_data.mouse_button,
});
this->last_mouse_down_position = {adjusted_mouse.x, adjusted_mouse.y};
- this->last_mouse_button = event.mouse_data.mouse_button;
+ this->last_mouse_button = event.data.mouse_data.mouse_button;
break;
case SDLContext::EventType::MOUSEUP: {
event_mgr.queue_event<MouseReleaseEvent>({
.mouse_pos = {adjusted_mouse.x, adjusted_mouse.y},
- .button = event.mouse_data.mouse_button,
+ .button = event.data.mouse_data.mouse_button,
});
int delta_x = adjusted_mouse.x - this->last_mouse_down_position.x;
int delta_y = adjusted_mouse.y - this->last_mouse_down_position.y;
- if (this->last_mouse_button == event.mouse_data.mouse_button
+ if (this->last_mouse_button == event.data.mouse_data.mouse_button
&& std::abs(delta_x) <= click_tolerance
&& std::abs(delta_y) <= click_tolerance) {
event_mgr.queue_event<MouseClickEvent>({
.mouse_pos = {adjusted_mouse.x, adjusted_mouse.y},
- .button = event.mouse_data.mouse_button,
+ .button = event.data.mouse_data.mouse_button,
});
- this->handle_click(event.mouse_data.mouse_button, adjusted_mouse);
+ this->handle_click(event.data.mouse_data.mouse_button, adjusted_mouse);
}
break;
}
@@ -90,7 +92,7 @@ void InputSystem::update() {
case SDLContext::EventType::MOUSEMOVE:
event_mgr.queue_event<MouseMoveEvent>({
.mouse_pos = {adjusted_mouse.x, adjusted_mouse.y},
- .mouse_delta = event.mouse_data.rel_mouse_move,
+ .mouse_delta = event.data.mouse_data.rel_mouse_move,
});
this->handle_move(event, adjusted_mouse);
break;
@@ -98,8 +100,8 @@ void InputSystem::update() {
case SDLContext::EventType::MOUSEWHEEL:
event_mgr.queue_event<MouseScrollEvent>({
.mouse_pos = {adjusted_mouse.x, adjusted_mouse.y},
- .scroll_direction = event.mouse_data.scroll_direction,
- .scroll_delta = event.mouse_data.scroll_delta,
+ .scroll_direction = event.data.mouse_data.scroll_direction,
+ .scroll_delta = event.data.mouse_data.scroll_delta,
});
break;
@@ -110,11 +112,12 @@ void InputSystem::update() {
// Handle non-mouse events
switch (event.event_type) {
case SDLContext::EventType::KEYDOWN:
+
event_mgr.queue_event<KeyPressEvent>(
- {.repeat = event.key_data.key_repeat, .key = event.key_data.key});
+ {.repeat = event.data.key_data.key_repeat, .key = event.data.key_data.key});
break;
case SDLContext::EventType::KEYUP:
- event_mgr.queue_event<KeyReleaseEvent>({.key = event.key_data.key});
+ event_mgr.queue_event<KeyReleaseEvent>({.key = event.data.key_data.key});
break;
case SDLContext::EventType::SHUTDOWN:
event_mgr.queue_event<ShutDownEvent>({});
@@ -124,11 +127,11 @@ void InputSystem::update() {
break;
case SDLContext::EventType::WINDOW_RESIZE:
event_mgr.queue_event<WindowResizeEvent>(
- WindowResizeEvent{.dimensions = event.window_data.resize_dimension});
+ WindowResizeEvent{.dimensions = event.data.window_data.resize_dimension});
break;
case SDLContext::EventType::WINDOW_MOVE:
event_mgr.queue_event<WindowMoveEvent>(
- {.delta_move = event.window_data.move_delta});
+ {.delta_move = event.data.window_data.move_delta});
break;
case SDLContext::EventType::WINDOW_MINIMIZE:
event_mgr.queue_event<WindowMinimizeEvent>({});