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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 11:48:39 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 11:48:39 +0100
commit48015cd425b26eb68eb07f4e4b1adf71e81e11b1 (patch)
tree95725bd476cf92c5749e27c44c5134902dedfc66 /src/crepe/system/InputSystem.cpp
parentea7d7ec301968f3a542de93f487f9501b70c0cd4 (diff)
make format
Diffstat (limited to 'src/crepe/system/InputSystem.cpp')
-rw-r--r--src/crepe/system/InputSystem.cpp259
1 files changed, 130 insertions, 129 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index 1b455cd..7f7f9ec 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -1,154 +1,155 @@
-#include "ComponentManager.h"
-#include "../api/EventManager.h"
#include "../api/Event.h"
-
+#include "../api/EventManager.h"
+#include "ComponentManager.h"
#include "system/InputSystem.h"
using namespace crepe;
void InputSystem::update() {
- EventManager &event_mgr = EventManager::get_instance();
- std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
-
- for (const SDLContext::EventData &event : event_list) {
- switch (event.event_type) {
- case SDLContext::Event::KEYDOWN: {
- event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
- .repeat = event.key_repeat,
- .key = event.key,
- });
- break;
- }
- case SDLContext::Event::KEYUP: {
- event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
- .key = event.key,
- });
- break;
- }
- case SDLContext::Event::MOUSEDOWN: {
- event_mgr.queue_event<MousePressEvent>(MousePressEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .button = event.mouse_button,
- });
- last_mouse_down_position = event.mouse_position;
- last_mouse_button = event.mouse_button;
- break;
- }
- case SDLContext::Event::MOUSEUP: {
- MouseReleaseEvent mouse_release_event = MouseReleaseEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .button = event.mouse_button,
- };
- event_mgr.queue_event<MouseReleaseEvent>(mouse_release_event);
-
- // Calculate deltas for click detection
- int delta_x = event.mouse_position.first - last_mouse_down_position.first;
- int delta_y = event.mouse_position.second - last_mouse_down_position.second;
-
- if (last_mouse_button == event.mouse_button &&
- std::abs(delta_x) <= click_tolerance &&
- std::abs(delta_y) <= click_tolerance) {
- event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .button = event.mouse_button,
- });
-
- handle_click(event);
- }
- break;
- }
- case SDLContext::Event::MOUSEMOVE: {
- event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .rel_x = event.rel_mouse_move.first,
- .rel_y = event.rel_mouse_move.second,
- });
- handle_move(event);
- break;
- }
- case SDLContext::Event::MOUSEWHEEL: {
- event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
- .scroll_x = event.wheel_delta,
- .scroll_y = 0,
- .direction = event.wheel_delta,
- });
- break;
- }
- case SDLContext::Event::SHUTDOWN: {
- event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
- break;
- }
- default:
- break;
- }
- }
+ EventManager & event_mgr = EventManager::get_instance();
+ std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
+
+ for (const SDLContext::EventData & event : event_list) {
+ switch (event.event_type) {
+ case SDLContext::Event::KEYDOWN: {
+ event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
+ .repeat = event.key_repeat,
+ .key = event.key,
+ });
+ break;
+ }
+ case SDLContext::Event::KEYUP: {
+ event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
+ .key = event.key,
+ });
+ break;
+ }
+ case SDLContext::Event::MOUSEDOWN: {
+ event_mgr.queue_event<MousePressEvent>(MousePressEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ });
+ last_mouse_down_position = event.mouse_position;
+ last_mouse_button = event.mouse_button;
+ break;
+ }
+ case SDLContext::Event::MOUSEUP: {
+ MouseReleaseEvent mouse_release_event = MouseReleaseEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ };
+ event_mgr.queue_event<MouseReleaseEvent>(mouse_release_event);
+
+ // Calculate deltas for click detection
+ int delta_x = event.mouse_position.first - last_mouse_down_position.first;
+ int delta_y = event.mouse_position.second - last_mouse_down_position.second;
+
+ if (last_mouse_button == event.mouse_button
+ && std::abs(delta_x) <= click_tolerance
+ && std::abs(delta_y) <= click_tolerance) {
+ event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ });
+
+ handle_click(event);
+ }
+ break;
+ }
+ case SDLContext::Event::MOUSEMOVE: {
+ event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .rel_x = event.rel_mouse_move.first,
+ .rel_y = event.rel_mouse_move.second,
+ });
+ handle_move(event);
+ break;
+ }
+ case SDLContext::Event::MOUSEWHEEL: {
+ event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
+ .scroll_x = event.wheel_delta,
+ .scroll_y = 0,
+ .direction = event.wheel_delta,
+ });
+ break;
+ }
+ case SDLContext::Event::SHUTDOWN: {
+ event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
+ break;
+ }
+ default:
+ break;
+ }
+ }
}
-void InputSystem::handle_move(const SDLContext::EventData &event_data) {
- ComponentManager &mgr = this->component_manager;
+void InputSystem::handle_move(const SDLContext::EventData & event_data) {
+ ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
- std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>();
+ std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_type<Transform>();
- for (Button &button : buttons) {
- Transform *transform = find_transform_for_button(button, transforms);
- if (!transform)
- continue;
+ for (Button & button : buttons) {
+ Transform * transform = find_transform_for_button(button, transforms);
+ if (!transform) continue;
- if (button.interactable && is_mouse_inside_button(event_data, button, *transform)) {
- button.hover = true;
- } else {
- button.hover = false;
- }
- }
+ if (button.interactable && is_mouse_inside_button(event_data, button, *transform)) {
+ button.hover = true;
+ } else {
+ button.hover = false;
+ }
+ }
}
-void InputSystem::handle_click(const SDLContext::EventData &event_data) {
- ComponentManager &mgr = this->component_manager;
+void InputSystem::handle_click(const SDLContext::EventData & event_data) {
+ ComponentManager & mgr = this->component_manager;
- std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
- std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>();
+ std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_type<Transform>();
- for (Button &button : buttons) {
- Transform *transform = find_transform_for_button(button, transforms);
- if (!transform)
- continue;
+ for (Button & button : buttons) {
+ Transform * transform = find_transform_for_button(button, transforms);
+ if (!transform) continue;
- if (button.interactable && is_mouse_inside_button(event_data, button, *transform)) {
- handle_button_press(button);
- }
- }
+ if (button.interactable && is_mouse_inside_button(event_data, button, *transform)) {
+ handle_button_press(button);
+ }
+ }
}
-Transform *InputSystem::find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms) {
- for (Transform &transform : transforms) {
- if (button.game_object_id == transform.game_object_id) {
- return &transform;
- }
- }
- return nullptr;
+Transform * InputSystem::find_transform_for_button(
+ Button & button, std::vector<std::reference_wrapper<Transform>> & transforms) {
+ for (Transform & transform : transforms) {
+ if (button.game_object_id == transform.game_object_id) {
+ return &transform;
+ }
+ }
+ return nullptr;
}
-bool InputSystem::is_mouse_inside_button(const SDLContext::EventData &event_data, const Button &button, const Transform &transform) {
- return event_data.mouse_position.first >= transform.position.x &&
- event_data.mouse_position.first <= transform.position.x + button.width &&
- event_data.mouse_position.second >= transform.position.y &&
- event_data.mouse_position.second <= transform.position.y + button.height;
+bool InputSystem::is_mouse_inside_button(const SDLContext::EventData & event_data,
+ const Button & button, const Transform & transform) {
+ return event_data.mouse_position.first >= transform.position.x
+ && event_data.mouse_position.first <= transform.position.x + button.width
+ && event_data.mouse_position.second >= transform.position.y
+ && event_data.mouse_position.second <= transform.position.y + button.height;
}
-void InputSystem::handle_button_press(Button &button) {
- if (button.is_toggle) {
- if (!button.is_pressed && button.on_click) {
- button.on_click();
- }
- button.is_pressed = !button.is_pressed;
- } else if (button.on_click) {
- button.on_click();
- }
+void InputSystem::handle_button_press(Button & button) {
+ if (button.is_toggle) {
+ if (!button.is_pressed && button.on_click) {
+ button.on_click();
+ }
+ button.is_pressed = !button.is_pressed;
+ } else if (button.on_click) {
+ button.on_click();
+ }
}