diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 11:40:33 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 11:40:33 +0100 |
commit | 061b2b8ab9aba67c1467cdd163fb7a04de95f4f1 (patch) | |
tree | e1960a83461e0d83a7027a88404af1a7c70f6dcd /src/crepe/system/CollisionSystem.h | |
parent | fd2ebb54d0c2b269c15fc84a4ac77993efc917d7 (diff) | |
parent | b9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 65 |
1 files changed, 32 insertions, 33 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 7e893c8..5b136c6 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -37,7 +37,7 @@ private: /** * \brief A structure to store the collision data of a single collider. - * + * * This structure all components and id that are for needed within this system when calculating or handeling collisions. * The transform and rigidbody are mostly needed for location and rotation. * In rigidbody additional info is written about what the body of the object is, @@ -65,7 +65,7 @@ private: public: /** * \brief Structure representing detailed collision information between two colliders. - * + * * Includes information about the colliding objects and the resolution data for handling the collision. */ struct CollisionInfo { @@ -90,9 +90,9 @@ public: private: /** * \brief Determines the type of collider pair from two colliders. - * + * * Uses std::holds_alternative to identify the types of the provided colliders. - * + * * \param collider1 First collider variant (BoxCollider or CircleCollider). * \param collider2 Second collider variant (BoxCollider or CircleCollider). * \return The combined type of the two colliders. @@ -102,9 +102,9 @@ private: /** * \brief Calculates the current position of a collider. - * + * * Combines the Collider offset, Transform position, and Rigidbody offset to compute the position of the collider. - * + * * \param collider_offset The offset of the collider. * \param transform The Transform of the associated game object. * \param rigidbody The Rigidbody of the associated game object. @@ -116,9 +116,9 @@ private: private: /** * \brief Handles collision resolution between two colliders. - * + * * Processes collision data and adjusts objects to resolve collisions and/or calls the user oncollision script function. - * + * * \param data1 Collision data for the first collider. * \param data2 Collision data for the second collider. */ @@ -126,9 +126,9 @@ private: /** * \brief Resolves collision between two colliders and calculates the movement required. - * + * * Determines the displacement and direction needed to separate colliders based on their types. - * + * * \param data1 Collision data for the first collider. * \param data2 Collision data for the second collider. * \param type The type of collider pair. @@ -140,9 +140,9 @@ private: /** * \brief Calculates the resolution vector for two BoxColliders. - * + * * Computes the displacement required to separate two overlapping BoxColliders. - * + * * \param box_collider1 The first BoxCollider. * \param box_collider2 The second BoxCollider. * \param position1 The position of the first BoxCollider. @@ -155,13 +155,13 @@ private: /** * \brief Calculates the resolution vector for two CircleCollider. - * + * * Computes the displacement required to separate two overlapping CircleCollider. - * + * * \param circle_collider1 The first CircleCollider. * \param circle_collider2 The second CircleCollider. - * \param position1 The position of the first CircleCollider. - * \param position2 The position of the second CircleCollider. + * \param final_position1 The position of the first CircleCollider. + * \param final_position2 The position of the second CircleCollider. * \return The resolution vector for the collision. */ vec2 get_circle_circle_resolution(const CircleCollider & circle_collider1, @@ -171,14 +171,13 @@ private: /** * \brief Calculates the resolution vector for two CircleCollider. - * + * * Computes the displacement required to separate two overlapping CircleCollider. - * + * * \param circle_collider The first CircleCollider. * \param box_collider The second CircleCollider. * \param circle_position The position of the CircleCollider. * \param box_position The position of the BoxCollider. - * \param inverse Inverted true if box circle collision, false if circle box collision (inverts the direction). * \return The resolution vector for the collision. */ vec2 get_circle_box_resolution(const CircleCollider & circle_collider, @@ -188,18 +187,18 @@ private: /** * \brief Determines the appropriate collision handler for a collision. - * + * * Decides the correct resolution process based on the dynamic or static nature of the colliders involved. - * + * * \param info Collision information containing data about both colliders. */ void determine_collision_handler(CollisionInfo & info); /** * \brief Handles collisions involving static objects. - * + * * Resolves collisions by adjusting positions and modifying velocities if bounce is enabled. - * + * * \param info Collision information containing data about both colliders. */ void static_collision_handler(CollisionInfo & info); @@ -207,9 +206,9 @@ private: private: /** * \brief Checks for collisions between colliders. - * + * * Identifies collisions and generates pairs of colliding objects for further processing. - * + * * \param colliders A collection of all active colliders. * \return A list of collision pairs with their associated data. */ @@ -218,13 +217,13 @@ private: /** * \brief Checks if two collision layers have at least one common layer. - * + * * This function checks if there is any overlapping layer between the two inputs. - * It compares each layer from the first input to see - * if it exists in the second input. If at least one common layer is found, - * the function returns true, indicating that the two colliders share a common + * It compares each layer from the first input to see + * if it exists in the second input. If at least one common layer is found, + * the function returns true, indicating that the two colliders share a common * collision layer. - * + * * \param layers1 all collision layers for the first collider. * \param layers2 all collision layers for the second collider. * \return Returns true if there is at least one common layer, false otherwise. @@ -234,9 +233,9 @@ private: /** * \brief Checks for collision between two colliders. - * + * * Calls the appropriate collision detection function based on the collider types. - * + * * \param first_info Collision data for the first collider. * \param second_info Collision data for the second collider. * \param type The type of collider pair. @@ -248,7 +247,7 @@ private: /** * \brief Detects collisions between two BoxColliders. - * + * * \param box1 The first BoxCollider. * \param box2 The second BoxCollider. * \param transform1 Transform of the first object. |