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authorJAROWMR <jarorutjes07@gmail.com>2024-12-01 22:49:15 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-01 22:49:15 +0100
commita69ae733dae7996be41f54d8f8d9c1c5e5879b92 (patch)
treeee811a43d057a00faeedb774b439d124e2a64e4b /src/crepe/system/CollisionSystem.h
parent34cc1fb027168768a1ddfdcac77cdd56d504154e (diff)
moved function
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
-rw-r--r--src/crepe/system/CollisionSystem.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 056a7f1..39ee83d 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -2,6 +2,7 @@
#include <vector>
#include <variant>
+#include <optional>
#include "api/Rigidbody.h"
#include "api/Transform.h"
@@ -12,6 +13,7 @@
#include "Collider.h"
#include "System.h"
+
namespace crepe {
@@ -185,6 +187,23 @@ private:
bool check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2,CollisionSystem::CollisionInternalType type);
/**
+ * \brief Retrieves the active Transform and Rigidbody components for a given game object.
+ *
+ * This function looks up the Transform and Rigidbody components associated with the specified
+ * game object ID. It checks if both components are present and active. If both are found
+ * to be active, they are returned wrapped in reference wrappers; otherwise, an empty
+ * optional is returned.
+ *
+ * \param game_object_id The ID of the game object for which to retrieve the components.
+ *
+ * \return A std::optional containing a pair of reference wrappers to the active Transform
+ * and Rigidbody components, or std::nullopt if either component is not found
+ * or not active.
+ */
+ std::optional<std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>>> get_active_transform_and_rigidbody(game_object_id_t game_object_id);
+
+
+ /**
* \brief Detects collisions between two BoxColliders.
*
* \param box1 The first BoxCollider.