aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/CollisionSystem.h
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2024-12-19 18:58:01 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-19 18:58:01 +0100
commitdd035ffa17f4573f06316e0ecb83b426f5ed8285 (patch)
treedc6626dcef4b91aa33b704fc705ad9a8f07dd0d0 /src/crepe/system/CollisionSystem.h
parentac692aa8207fb2dcc059e7761098cd98749154a0 (diff)
updated coments and reverted test cmake
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
-rw-r--r--src/crepe/system/CollisionSystem.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 30340b5..b7808f1 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -74,7 +74,7 @@ private:
/**
* \brief A structure to store the collision data of a single collider.
*
- * This structure all components and id that are for needed within this system when calculating or handeling collisions.
+ * This structure all components and id that are for needed within this system when calculating or handling collisions.
* The transform and rigidbody are mostly needed for location and rotation.
* In rigidbody additional info is written about what the body of the object is,
* and how it should respond on a collision.
@@ -160,7 +160,7 @@ private:
/**
* \brief Calls both collision script
*
- * Calls both collision script to let user add additonal handeling or handle full collision.
+ * Calls both collision script to let user add additonal handling or handle full collision.
*
* \param info Collision information containing data about both colliders.
*/
@@ -218,7 +218,7 @@ private:
* \param other_rigidbody Rigidbody of second collider
* \param this_metadata Rigidbody of first object
* \param other_metadata Rigidbody of second object
- * \return Returns true if there is at least one comparision found.
+ * \return Returns true if there is at least one comparison found.
*/
bool should_collide(const CollisionInternal & self, const CollisionInternal & other) const; //done